Yes, we already had a Wonder Woman. Yes, she's gorgeous, and reasonably playable for a DC Direct figure. However, this one was simply irresistible. What we will do with two Wonder Women, I have no idea, but we've got them.
First of all, she has every bit of mobility that the other figures in this line have, which means she can strike almost any pose you like. She has limited head movement, due to her hair, but that's not unusual for action figures. (The only long-haired figure I can think of offhand whose head moves well is Marvel Legends Black Widow, and they accomplished that by giving her--as the fourteen-year-old puts it--"that weird neck thing.) She has: bends at elbow and knee and abkle, arms and hips turn out waist turns and bends, turns at bicep and mid-thigh. She doesn't stand all that well, but she can do it with a little work on your part.
She looks good, too. The costume is nice. The lasso is permanently attached, which I actually prefer because the other WW figure lost hers within a week of her arrival. I very much like the face with its resolute expression. In fact, my only complaint about the way this figure looks is that she's awfully leggy, which I think contributes to her difficulty standing on her own.
I'm going to write a separate paragraph about the arms. My main complaint about this line has been the arms used on the female characters--we've got a Batgirl (Cass) and a Harley Quinn, and both of them have narrow shoulders and skinny arms, not only making them a bit disproportionate but looking not at all muscular enough to do the jobs they do. Wonder Woman, however, has some muscles. I hope that'll become the standard for this series.
2 comments:
You can NEVER have too many Wonder Woman figures.
"Clone, robot or long lost twin -- taking all bets!"
Post a Comment